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2d Fighter Maker 2015 14 [Extra Quality]



How to Create Your Own 2D Fighting Game with 2D Fighter Maker 2015 14




If you are a fan of 2D fighting games, you might have dreamed of creating your own game with your own characters, moves, and stages. But how can you do that without spending a lot of time and money on learning programming, art, and animation?




2d Fighter Maker 2015 14


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The answer is 2D Fighter Maker 2015 14, a software that allows you to create your own 2D fighting game with ease. 2D Fighter Maker 2015 14 is a tool that lets you design and customize your own characters, import them or use the built-in variants, add animations and play fighter games in a 2D environment . You can also edit the stages, music, sound effects, and other aspects of your game.


In this article, we will show you how to use 2D Fighter Maker 2015 14 to create your own 2D fighting game from scratch. We will cover the following topics:


  • How to download and install 2D Fighter Maker 2015 14



  • How to create and edit your own characters



  • How to add animations and moves to your characters



  • How to create and edit your own stages



  • How to test and play your game



By the end of this article, you will have a basic understanding of how to use 2D Fighter Maker 2015 14 and be able to create your own 2D fighting game with your own style and preferences.


How to download and install 2D Fighter Maker 2015 14




The first step to create your own 2D fighting game is to download and install 2D Fighter Maker 2015 14 on your computer. You can download it from the official website of WindowsLogic Productions, the developer of the software. The software is free and compatible with Windows XP, Vista, 7, 8, and 10.


To install the software, follow these steps:


  • Download the file named 2D Fighter Maker 2015.exe from the website.



  • Run the file and follow the instructions on the screen.



  • Select the destination folder where you want to install the software.



  • Wait for the installation to finish.



  • Launch the software by clicking on the shortcut on your desktop or start menu.



You should see a window like this:


This is the character editor window, where you can customize your character's name, appearance, attributes, and moves.


  • On the left side, you can see the character's name, portrait, and sprite. You can change the name by typing in the text box. You can change the portrait and sprite by clicking on the Import button and selecting an image file from your computer. You can also use the Export button to save your character's portrait and sprite as image files.



  • On the right side, you can see the character's attributes, such as health, power, speed, defense, and weight. You can adjust these values by using the sliders or typing in the text boxes. You can also use the Default button to reset the values to their original settings.



  • On the bottom side, you can see the character's moves list. You can add, edit, or delete moves by using the buttons on the right. You can also use the Copy and Paste buttons to duplicate moves.



To add a new move, click on the Add button. You should see a window like this:


This is the move editor window, where you can customize your character's move name, type, input, animation, sound, and effects.


  • To change the move name, type in the text box on the top left.



  • To change the move type, select one of the options from the drop-down menu on the top right. The move type determines how the move behaves and interacts with the opponent. The options are:



  • Normal: A basic attack that can be blocked or dodged.



  • Throw: A grab attack that cannot be blocked but can be escaped.



  • Counter: A defensive attack that activates when the opponent attacks.



  • Special: A powerful attack that consumes power.



  • Super: A very powerful attack that consumes a lot of power.



  • To change the move input, select one of the options from the drop-down menu on the bottom left. The move input determines how the player performs the move using the keyboard or controller. The options are:



  • None: The move is performed automatically or by pressing a single button.



  • Directional: The move is performed by pressing a combination of directional buttons.



  • Charge: The move is performed by holding a directional button and then pressing another one.



  • Rotation: The move is performed by rotating the directional buttons in a circular motion.



To change the move animation, click on the Edit button on the bottom right. You should see a window like this:


This is the animation editor window, where you can customize your character's move animation frame by frame.


  • On the left side, you can see the animation frames list. You can add, edit, or delete frames by using the buttons on the right. You can also use the Copy and Paste buttons to duplicate frames.



To add a new frame, click on the Add button. You should see a window like this:


This is the frame editor window, where you can customize your character's move frame image, position, collision box, and hit box.


  • To change the frame image, click on the Import button and select an image file from your computer. You can also use the Export button to save your frame image as an image file.



  • To change the frame position, use the arrow keys or the mouse to move the frame image on the screen. You can also use the Flip button to flip the frame image horizontally.



  • To change the frame collision box, click and drag on the blue rectangle on the screen. The collision box determines the size and shape of your character's body for collision detection.



  • To change the frame hit box, click and drag on the red rectangle on the screen. The hit box determines the size and shape of your character's attack for hit detection.



  • To save your frame, click on the OK button. To cancel your changes, click on the Cancel button.



  • Repeat these steps for each frame of your move animation.



  • To preview your move animation, click on the Play button on the bottom left. You can also use the Stop, Pause, and Step buttons to control the playback.



  • To save your move animation, click on the OK button. To cancel your changes, click on the Cancel button.



  • Repeat these steps for each move of your character.



  • To save your character, click on the Save button on the top left. To close your character, click on the Close button on the top right.



How to add animations and moves to your characters




The next step to create your own 2D fighting game is to add animations and moves to your characters. You can either import your own animation sprites or use the built-in ones that come with the software. You can also customize the animation speed, loop, and sound of your animations.


To add animations and moves to your characters, follow these steps:


  • Click on the Animation tab on the main window.



  • Select New to create a new animation or Open to edit an existing one.



You should see a window like this:


This is the animation manager window, where you can customize your animation name, speed, loop, and sound.


  • To change the animation name, type in the text box on the top left.



  • To change the animation speed, use the slider or type in the text box on the top right. The animation speed determines how fast the animation frames play.



  • To change the animation loop, check or uncheck the box on the bottom left. The animation loop determines whether the animation repeats or stops after playing once.



  • To change the animation sound, click on the Import button and select a sound file from your computer. You can also use the Export button to save your animation sound as a sound file.



To edit the animation frames, click on the Edit button on the bottom right. You should see a window like this:


This is the frame manager window, where you can customize your animation frames image and position.


  • On the left side, you can see the animation frames list. You can add, edit, or delete frames by using the buttons on the right. You can also use the Copy and Paste buttons to duplicate frames.



To add a new frame, click on the Add button. You should see a window like this:


This is the frame editor window, where you can customize your animation frame image and position.


  • To change the frame image, click on the Import button and select an image file from your computer. You can also use the Export button to save your frame image as an image file.



  • To change the frame position, use the arrow keys or the mouse to move the frame image on the screen. You can also use the Flip button to flip the frame image horizontally.



  • To save your frame, click on the OK button. To cancel your changes, click on the Cancel button.



  • Repeat these steps for each frame of your animation.



  • To preview your animation, click on the Play button on the bottom left. You can also use the Stop, Pause, and Step buttons to control the playback.



  • To save your animation, click on the OK button. To cancel your changes, click on the Cancel button.



  • Repeat these steps for each animation of your character.



  • To assign an animation to a move, go back to the move editor window and select an animation from the drop-down menu on the bottom right. You can also use the Edit button to edit an animation.



  • To save your move, click on the OK button. To cancel your changes, click on the Cancel button.



  • Repeat these steps for each move of your character.



  • To save your character, click on the Save button on the top left. To close your character, click on the Close button on the top right.



How to create and edit your own stages




The final step to create your own 2D fighting game is to create and edit your own stages. You can either import your own stage images or use the built-in ones that come with the software. You can also customize the stage name, size, music, and background effects of your stages.


To create and edit your own stages, follow these steps:


  • Click on the Stage tab on the main window.



  • Select New to create a new stage or Open to edit an existing one.



You should see a window like this:


Conclusion




In this article, we have shown you how to use 2D Fighter Maker 2015 14 to create your own 2D fighting game with ease. We have covered how to download and install the software, how to create and edit your own characters, how to add animations and moves to your characters, and how to create and edit your own stages. By following these steps, you can create your own 2D fighting game with your own style and preferences.


2D Fighter Maker 2015 14 is a powerful and user-friendly tool that allows you to unleash your creativity and imagination. You can create any kind of 2D fighting game you want, from classic arcade-style games to modern anime-style games. You can also share your games with other users and play their games online.


If you are interested in creating your own 2D fighting game, you can download 2D Fighter Maker 2015 14 from the official website of WindowsLogic Productions. The software is free and compatible with Windows XP, Vista, 7, 8, and 10. You can also visit the GitHub page of the software for more information and updates.


We hope you enjoyed this article and learned something new. Thank you for reading and have fun creating your own 2D fighting game with 2D Fighter Maker 2015 14! d282676c82


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